Showing posts with label SAM Racemenu. Show all posts

LM‘s Eyebrows SSE - Replacer or Standalone 1.1a

 Finally done with the brows. Felt like years. 

This can either be installed as a standalone or a replacer for the vanilla eyebrows.

I tried to make them look realistic and imperfect. As well give them a more feathered out look at the tails. 

It’s not the best eyebrows, I am aware. 

I tried to honor the vanilla design as much as I could, even if some of them are a bit crazy (*looking at you men eyebrow 8*). Men eyebrows might seem all a bit too round, but it’s easier to use sliders to make them more edgy, than use sliders to make them more round.

I provide -

  • Replacer version that uses only textures for:
    • HPH/Vanilla
    • COR/UBE
  • Replacer version with an ESP that unlocks Snow Elf brows for vanilla and High Poly Head and adds the missing Snow Elf brow to women. 
  • High Poly Head Standalone version with default colored and black brows. 

 

Credit:

Eyebrow Mesh:

Kouleifoh - High Poly Head


Link Original : https://vectorplexis.com/files/file/962-lm%E2%80%98s-eyebrows-sse-replacer-or-standalone/ 

Application used:

  • Substance Painter
  • HairTG
  • Photoshop
  • Nifskope
  • xEdit

 

Requirements for the Standalone versions:

 

Installation:

Install with your mod manager or manual. The ESPs are flagged ESL.  

Chose between 2k or 1k textures 

Replacers and/or Standalones (You can use both if you want to.) 

 

If you don't use High Poly Head, but want the Replacer version that unlocks Snowelves, a patch ESP("LM's Eyebrows - Replacer - Snowelf unlocked - NonHPH ESP") is provided. Let it overwrite/load it after "LM's Eyebrows - Replacer - Snowelf unlocked".

 

Happy Modding! o/

Cheers Leeloo

Changelog:

25th May 2024 - Updated the COR/UBE file. Edited position and size so the texture fits better the mesh.

8. April 2024 - Added a COR/UBE replacer version.

Permission:
No Upload partially or fully.
If you want to use the eyebrows for your mods ask me for permission. Thanks!

 

My other mods are here: LeelooMinai's Modding Corner

Download Here :

https://mega.nz/folder/LDBWzZzL#8VX4PvdOqhBwW9wZ86H0dw

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SAM HPH SV Beards v.1.0

Link Original :  https://vectorplexis.com/files/file/967-hph-sv-beards/

HPH SV Beards v.1.0 adds almost 1000 new beard combos to the facial hair slider for males in Skyrim. This mod is specifically made to work with High Poly Heads

By KouLeifoh, and it is required. The new beards are made from vanilla assets, and put together differently to make new combinations.

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Lilyrim Hair



Hello everyone, this is a male hair style pack from racemenu. There are 19 different styles in total. A few hairs have SMP physical effects added.

The racemenu SMP hairstyle is killing me, there are so many steps to do and so many details to pay attention to....

Hope you guys will like it :)

If you want to make followers or other NPC character styles, please feel free to do so, but please indicate thx.

Download Here :
https://mega.nz/folder/LLxGWYBD#pIpK4McSkLuNeoeBdk5v8g

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SAM Morph For Racemenu 1.05

 


This is a RaceMenu plugin that adds SAM morphs without using any of SAM's scripts.  It's mainly intended to add SAM morphing features to SE, but a version for Oldrim is also provided.

Using armor refits for SAM is highly recommended.  For SE users, the refits must be converted to SE format using NIF Optimizer.

RaceMenu SE 0.2.4+ requires .tri morphs to be using the newer format exported by Outfit Studio.

Main Features

  • Body Morphs for different body types
  • Texture selection for custom textures
  • Body hair overlays for extra body hair control
  • BodyGen Morphs for diverse body types on all male NPC's based on class (optional)

Body Morphs

  • Samson/Samuel morphs with a toggle for skeleton scaling
  • Genital morphs based on SAM genital bones scaling formula
  • Foreskin morph to toggle foreskin
  • Individual bone scaling used in Samson/Samuel morphs for finer tuning
  • Genital skeleton scaling for compatiblity with genital accessories

sliders.thumb.jpg.57271cf8825e792707d2fb514d32d383.jpg

Texture Selection (SAM Light only, textures not included)

  • Swap to different diffuse, normal, and specular maps for the body, hands, and feet*
  • Requires refits with body parts correctly named for SAM (SAMBody, SAMHands, SAMFeet, SAMGenitals, SAMForeskin)
  • Textures follow the naming convention BaseName_xx.dds (diffuse), BaseName_xx_msn.dds (normal), BaseName_xx_s.dds (specular) where xx ranges from 01 to 10
    • For example, base texture malebody_1.dds would be named malebody_01.ddsmalebody_02.ddsmalebody_03.dds, etc.
  • Feet textures have the BaseName of MaleFeet (default races), ArgonianMaleFeet (Argonian), and FeetMale (Khajiit)

*feet uses body texture by default

Usage

Three custom spells are automatically added under Powers.

  • SAM Morphs (Self)*
    • Opens a minimal version of RaceMenu on the player character
  • SAM Morphs (Target)*
    • Opens a minimal version of RaceMenu on the target character
  • SAM Textures Config
    • Configures setting for feet texture mode and resets texture overrides

*requires UIExtensions

Requirements

*not required, but SAM assets are required in some type of setup (like SOS).  SAM scripts/.esp/.dll are not used.
**only required for editing morphs on NPC's

Manual Installation

  • 00 Textures for overlays
  • 01 Base mod for either Oldrim or SE
  • 02 BodyGen morphs (1 for basic setup, 2 for overrides from other mods) (optional)
  • 03 Genital Morphs if not using SAM Light (optional)

Notes

  • Foreskin morph requires SAM Light "un-cut" option during installation.
  • BodyGen for RaceMenu SE can make the game unstable based on individual setups.
  • BodyGen morphs are saved in the SKSE co-save alongside the game save.  NetImmerse Override Cleaner can be used to remove the morph data in Oldrim saves.  I'm not aware of any equivalent tool for SE.
  • Body hair overlay only applies to the main body mesh, not the genitals.  This is due to how the overlay system was designed.
  • RaceMenu for NPC's will show them in a T-pose during slider changes.  This is intentional and required when updating skeleton scaling since the game is paused.  NPC will resume animations once the menu is closed.
  • Genital morphs don't use genital skeleton scaling and are intended for BodyGen randomization.
  • If used alongside the full SAM, the morphs and scaling are not synchronized and will add on top of each other.

Credits

  • expired6978 for RaceMenu and UIExtensions
  • Vector for the creation of Shape Atlas for Men


Learn more »

SAM High Poly Head 1.4

 


High poly heads for all playable vanilla races based on the vanilla head meshes (male and female).  A simple name for a not-so-simple mod.  Available for both LE and SE.

Features

  • smooth high poly male and female heads
  • complementary high poly brows, beards, scars, and hair to fit new head shape
  • includes morphs for RaceMenu's extended sliders
  • compatible with vanilla-based head textures
  • compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data)

Requirements

  • RaceMenu (LESE)
  • Expressive Facegen Morphs (LESE[optional]
  • Expressive Facial Animation Male Edition (LESE[optional]
  • Expressive Facial Animation Female Edition (LESE[optional]

Installation

  • Use a mod manager to install the original .zip file and follow the install script for easy installation.  Do not manually extract anything.

Manual Installation

  • 00 - Base mod (required)
  • 01 - Loose files needed for FaceGen creation in the Creation Kit (optional)
  • 02 - no Dawnguard DLC (optional)
  • 03 - vampire head fix (optional)
  • 04 - remove sunken vampire face morphs (optional)
  • 05 - symmetrical eye sockets (female) (optional)
  • 06 - adds Aesthetic Elves (optional)
  • 07 - adds Expressive Facegen Morphs (optional)
  • 08 - adds Expressive Facial Animation Male edition (optional)
  • 09 - adds Expressive Facial Animation Female edition (optional)
  • 10 - adds high poly vanilla hair as optional replacers (optional)

Usage

  • For the player character
    • Use the Face Part slider in RaceMenu to switch to the high poly head.
    • If the head turns dark, change the player weight to force the skin shader to update.
    • Don't forget to also change the vanilla brows/beard/scars to the included high poly versions.
  • For NPC/follower mods
    • Add this mod as a master and then swap the vanilla head parts with the high poly version
    • Generate new FaceGen data (Ctrl + F4) in the Creation Kit.
    • This method does not work for sculpted head meshes.

Known Issues

  • minor clipping with certain vanilla hair meshes
  • eyes/scars appear darker than vanilla in SE.  can be fixed by changing player weight.
  • changing to vampire race will reset the high poly head back to vanilla
  • eye mesh may have flickering/rendering issue after switching to high poly head.  can be fixed by closing RaceMenu and opening it again.

Modder Resource (xEdit Scripts)

  • Skyrim - KL Filter Race.pas
    • Filters NPC records based on races supported.
  • Skyrim - KL Swap Headparts.pas
    • Swaps vanilla head part records for their high poly versions.
    • Custom head parts are not supported.
    • Requires High Poly Head.esm to be loaded into xEdit.
  • Skyrim - KL Copy NPC Protected Status.pas
    • Copies NPC Protected status found on all plugins currently loaded (eg. NPCs Protected Redux.esp)

Tools Used

Permissions

  • You may use this mod for your NPC/follower mods that will be shared with others.
    • For clarification, these NPC/follower mods may be uploaded to other sites.
  • You may add extra RaceMenu morphs.
  • You are not allowed to modify (in part or in whole) and claim it in its entirety as your own.
  • You are not allowed to reupload this mod to other sites.

For other usage not mentioned, please ask me first.

Credits

  • Niroku for Expressive Facegen Morphs and Expressive Facial Animation
  • tktk1 for Enhanced Character Edit head mesh reference
  • ruddy88 for Aesthetic Elves

DOWNLOAD HERE :

https://mega.nz/folder/raZhSZKL#EkkpX9t5gz_qUGea2BHdZw

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SAM New Haircut HD

 



The new haircut from Hiromaxi is a very good model, especially for twinks, but the original game may not provide a more detailed version. That's why I provided it this time.

Diffuse 2K with good detail, Normal map is quite 1K but new and very detailed in every piece. I think it's more than enough for close-up screenshots.

Install the original New Haircut then Overwrite with my files. Download here :

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SavrenX Face Selector Racemenu


 With this mod you can select 12 faces from the racemenu. Use facepart on the Head tab. You can change the textures in the textures folder according to your game's needs.


Download here :
https://mega.nz/folder/7SggRLhZ#Yg1TJTr51M4L2W1Wxeb6sg


Please enjoy.

Learn more »